Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Defenses Reference
Defenses are stationary combat structures that protect your planets from attacks. Unlike ships, defenses cannot move but have a 70% chance of being rebuilt for free after each battle. This reference covers all 8 defense structures plus missiles.
Basic Defenses
Basic defenses are cheap and effective in large numbers. They form the "wall" that absorbs enemy fire and protects your more valuable structures. Build hundreds of Rocket Launchers and Light Lasers as the foundation of every planet defense.
| Defense | Attack | Shield | Hull | Cost (Ti/Gr/Deut) | |
|---|---|---|---|---|---|
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Rocket Launcher | 80 | 20 | 2,000 | 2,000/0/0 |
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Light Laser | 100 | 25 | 2,000 | 1,500/500/0 |
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Heavy Laser | 250 | 100 | 8,000 | 6,000/2,000/0 |
Advanced Defenses
Advanced defenses deal significantly more damage per unit but cost much more. Use them alongside basic defenses to add heavy firepower. A few Gauss Cannons and Plasma Turrets can deter mid-sized attacks.
| Defense | Attack | Shield | Hull | Cost (Ti/Gr/Deut) | |
|---|---|---|---|---|---|
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Gauss Cannon | 1,100 | 200 | 35,000 | 20,000/15,000/2,000 |
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Ion Cannon | 150 | 500 | 8,000 | 5,000/3,000/0 |
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Plasma Turret | 3,000 | 300 | 100,000 | 50,000/50,000/30,000 |
Shield Domes
Shield Domes provide planet-wide shield protection. You can only build ONE of each type per planet. They are extremely cost-effective and should be the first defensive investment on every planet. They protect all other defenses by absorbing initial damage.
| Defense | Attack | Shield | Hull | Cost (Ti/Gr/Deut) | |
|---|---|---|---|---|---|
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Small Shield Dome | 1 | 2,000 | 20,000 | 10,000/10,000/0 |
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Large Shield Dome | 1 | 10,000 | 100,000 | 50,000/50,000/0 |
Missiles
Missiles are stored in the Missile Silo. Interceptors automatically defend against incoming Interplanetary Missiles (MIPs). MIPs can be launched at enemy planets to surgically destroy specific defense structures from a distance.
| Defense | guide/ref-defenses.th_description | |
|---|---|---|
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Interceptor Missile | Anti-ballistic missile that automatically intercepts incoming MIPs on a 1:1 ratio. One Interceptor destroys one incoming MIP before it reaches your defenses. Stock 10-20 per planet near hostile neighbors. |
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Interplanetary Missile (MIP) | Offensive missile launched from your Missile Silo at enemy planets. Destroys defenses at the target based on your attack power. You choose the primary target defense type. Range depends on Impulse Drive level. Powerful for softening enemy defenses before an attack. |
The 70% Rebuild Mechanic
After every battle, each destroyed defense has a 70% chance of being automatically repaired at no cost. This makes defenses extremely cost-effective over time. Attackers permanently lose ships, but your defenses keep coming back.









