Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Expeditions
Expeditions are one of the most rewarding — and unpredictable — mission types in Age of Space. By sending your fleet to the empty position 16 of any solar system, you venture into uncharted space where anything can happen. You might discover vast caches of resources, stumble upon abandoned ships, find rare Dark Matter, or run into hostile pirates and aliens. This chapter covers everything you need to know about expeditions: how to send them, what you can find, how to maximize rewards, and how to use expeditions as a clever fleetsaving technique.
What Are Expeditions?
Expeditions are a special mission type that sends your fleet into deep space — specifically to position 16 of any solar system. Unlike other missions that target planets or moons, expeditions target empty space itself. Your fleet departs, spends time exploring, and returns with whatever it found (or didn't find).
Think of expeditions as controlled gambling with your fleet. The outcomes are random, but generally favorable. On average, expeditions are profitable — you'll earn more than you spend on fuel over time. The key is consistency: send expeditions regularly and the rewards add up significantly.
Expeditions are available once you research Astrophysics technology. The number of simultaneous expeditions you can run depends on your Astrophysics level, making it a high-priority research for serious players.
How to Send an Expedition
- Open the Fleet page from the navigation dock.
- Select the ships you want to send. Bigger fleets yield better rewards — send your strongest ships.
- Set the destination coordinates to any system with position 16 (e.g., 1:50:16). The galaxy and system can be anything.
- Select "Expedition" as the mission type. This option only appears when targeting position 16.
- Choose the expedition duration: 1 to 10 hours. Longer durations increase the chance of finding something valuable.
- Confirm and send your fleet. It will fly to the coordinates, spend the chosen duration exploring, then return automatically.
Possible Outcomes
When your expedition fleet arrives at position 16, the game rolls random outcomes during the exploration time. Here is every possible result:
| Outcome | Frequency | Description |
|---|---|---|
| Resources Found | Common | Your fleet discovers caches of Titanium, Graphene, or Deuterium floating in space. The amount scales with your fleet size and expedition duration. |
| Ships Found | Uncommon | Your fleet stumbles upon abandoned ships that join your fleet for free. Ship types and quantities scale with fleet size. This is one of the best outcomes. |
| Dark Matter Found | Rare | Your explorers find Dark Matter (Antimatter), the premium currency. This is the only free source of Dark Matter in the game besides daily missions. |
| Pirate Ambush | Uncommon | Your fleet encounters space pirates who attack immediately. A battle occurs using standard combat mechanics. Win and you keep your fleet; lose and you lose ships. |
| Alien Contact | Rare | Your fleet encounters an advanced alien civilization. Similar to pirates but aliens are much stronger. The rewards for winning are significantly better. |
| Black Hole | Very Rare | Your fleet is caught in a black hole and partially or completely destroyed. This is the worst possible outcome. Larger fleets lose a smaller percentage. |
| Nothing Found | Common | The expedition finds nothing of value. Your fleet returns empty-handed but intact. No loss, no gain. |
| Fleet Delay | Uncommon | Navigation errors cause your fleet to arrive later than expected. No resources are lost, but the return trip takes longer than planned. |
Duration and Rewards
You can choose an expedition duration between 1 and 10 hours. This is the time your fleet spends exploring at position 16, separate from the travel time to and from the coordinates.
Longer expedition durations increase the probability of finding valuable rewards. A 1-hour expedition might find a small resource cache, while a 10-hour expedition has significantly better odds of finding ships, Dark Matter, or large resource hauls.
However, longer durations also mean your fleet is away longer, consuming more fuel for the round trip and leaving your planets undefended. Balance duration against your need for fleet availability.
Fleet Size Matters
The size and strength of your expedition fleet directly affects the quality of rewards. A fleet of 10 Small Cargos will find tiny amounts of resources. A fleet of 200 Battleships will find vastly more resources, better ships, and more Dark Matter.
Fleet size also affects combat encounters. Pirate and alien strength scales with your fleet size — but the scaling is favorable. A stronger fleet faces tougher enemies but wins more reliably and gains better loot. Weak fleets sent on expeditions risk being destroyed by even basic pirate encounters.
The ideal expedition fleet is your main combat fleet plus enough cargo capacity to haul back any resources found. Include Large Cargos or Pathfinders for maximum hauling capacity.
Maximum Simultaneous Expeditions
The number of expeditions you can have active at the same time is determined by your Astrophysics research level. Higher Astrophysics lets you run more simultaneous expeditions, multiplying your rewards.
| Astrophysics Level | Max Expeditions |
|---|---|
| 1 | 1 |
| 4 | 2 |
| 9 | 3 |
| 16 | 4 |
| 25 | 5 |
Pathfinders: The Expedition Specialist
The Pathfinder is a specialized ship designed specifically for expeditions. Including Pathfinders in your expedition fleet significantly increases the quantity and quality of rewards found. They act as a multiplier on your expedition outcomes.
Pathfinders have moderate cargo capacity, decent speed, and low fuel consumption — making them ideal expedition fleet members. While other ships provide combat power against pirates and aliens, Pathfinders ensure you find better loot.
Once you unlock Pathfinders, always include them in every expedition. The bonus they provide to expedition rewards is substantial and stacks with fleet size bonuses.
Expeditions as Fleetsaving
One of the most powerful uses of expeditions is combining fleetsaving with reward earning. When you send your fleet on an expedition, it is safely in transit — invisible to enemy attacks and Phalanx scans (if launched from a moon). This means you protect your fleet AND earn rewards simultaneously.
Before going offline, load your fleet with all your resources, send it on a long expedition (8-10 hours), and time it to return when you'll be back online. Your resources are safe, your fleet is safe, and you'll come back to bonus rewards.
This strategy is especially effective when combined with moon-based launches. A fleet departing from a moon on an expedition is completely invisible to enemy intelligence — no Phalanx can track it, and the expedition itself generates profit.