Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Fleetsaving
Fleetsaving is the single most important skill in Age of Space. Your fleet represents weeks or months of investment in resources. A single attack while you are offline can wipe out everything. Fleetsaving means sending your fleet on a mission timed to return only when you are back online. Master this technique and you will survive. Ignore it and you will lose everything. This chapter covers every method, the math behind flight times, common mistakes, and advanced moon-based techniques that make you nearly untouchable.
Why Fleetsaving Is the #1 Survival Skill
Your fleet is your most valuable asset. Ships cost enormous amounts of Titanium, Graphene, and Deuterium. A single Death Star costs 5 million Titanium, 4 million Graphene, and 1 million Deuterium. Losing your fleet in an overnight attack can set your account back by weeks or even months of progress.
Unlike defenses, which rebuild at 70% after battle, ships that are destroyed in combat are gone permanently. The only debris left is 30% of the Titanium and 30% of the Graphene cost — and the attacker will likely recycle that debris themselves.
Every experienced player fleetsaves religiously. It takes only 2 minutes to fleetsave before logging off, but it saves countless hours of rebuilding. There is no excuse for leaving your fleet sitting on a planet when you go offline.
The Basic Concept
Fleetsaving is simple in principle: before you log off, send your entire fleet on a mission that will take long enough to keep them in space until you return. While your fleet is traveling, it cannot be attacked — ships in flight are completely safe.
The key is timing. You need to calculate when you will be back online and set the fleet mission so that it arrives after that time. If your fleet arrives while you are still offline, it will land on your planet and be vulnerable to attack again.
Always load your resources into cargo ships before fleetsaving. This protects both your fleet AND your resources in one move. An empty planet with no fleet is an unattractive target — there is nothing to steal and nothing to destroy.
The 4 Fleetsave Methods
There are four primary methods to fleetsave, each with different advantages and trade-offs. Choose the method that best fits your situation:
| Deploy | Expedition | Transport | Recycle | |
|---|---|---|---|---|
| Target | Your own planet or moon | Position 16 in any system | Your own planet (send to self) | Any debris field |
| Duration | One-way flight time only | Flight time + hold time (1-2h) | Round trip (out + back) | Round trip (out + back) |
| Advantages | Simple, reliable, fleet lands safely at destination | Longest duration, can find resources/ships, no return timing issue | Resources stay safe, returns automatically | Can collect debris while saving fleet |
| Disadvantages | Fleet lands at destination — must re-save from there | Small risk of pirate encounter, uses Deuterium | Fleet returns to origin — must be online for return | Needs existing debris field, shorter duration |
Step-by-Step Fleetsave Walkthrough
Follow these steps every time before you log off:
- Go to the Fleet page and select ALL your ships on the planet. Do not leave any behind — every ship left on the planet is vulnerable.
- Load ALL resources from the planet into your cargo ships. Click the max buttons for Titanium, Graphene, and Deuterium.
- Choose a distant target. For Deploy, pick your furthest planet. For Expedition, pick a system far from your planet.
- Set the speed to 10% for maximum travel time. This is the most important trick — lower speed means longer flight duration.
- Check the arrival time displayed. Make sure the fleet will still be in flight when you expect to be back online.
- If using Deploy, the fleet arrives at the destination. For Transport/Recycle, the fleet returns to origin after the round trip.
- Confirm the mission. Double-check the arrival time one last time before sending.
The Speed Percentage Trick
The single most powerful fleetsave tool is the speed percentage slider. When you set your fleet speed to 10% instead of 100%, the travel time increases dramatically. A trip that takes 30 minutes at 100% speed will take roughly 5 hours at 10% speed.
Always use the lowest speed percentage you can. The longer your fleet is in space, the more protected it is. If you are going to sleep for 8 hours, set the speed so the flight lasts at least 8 hours and 30 minutes — giving yourself a buffer.
The relationship between speed and travel time is not linear. Halving the speed does not double the travel time exactly, but reducing from 100% to 10% will increase the flight duration by approximately 10x. Experiment with different percentages to find the exact timing you need.
What to Fleetsave
Always fleetsave ALL ships on the planet. Never leave a single ship behind. Even one Light Fighter left on the planet tells attackers that you might have more resources or that you forgot to fleetsave — making you a more attractive target.
Load ALL resources into your cargo ships. Calculate your total cargo capacity and make sure you have enough Large Cargos to carry everything. If you cannot fit all resources, spend the excess on buildings, ships, or research before logging off.
Deuterium is consumed as fuel for the fleetsave mission. Account for the fuel cost when loading resources. If your fleetsave costs 5,000 Deuterium in fuel, make sure you have that amount available beyond what you are loading into cargo.