Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Colonizing New Worlds
One planet will never be enough to dominate the universe. Colonization is the key to exponential growth — each new planet means more mines, more shipyards, more research capacity, and more strategic presence across the galaxy. This chapter teaches you everything about expanding your empire: from the technology requirements to choosing the perfect planet position, and from managing multiple colonies to advanced specialization strategies.
Prerequisites for Colonization
Before you can establish your first colony, you need to unlock the right technology and build the right ship. Colonization is a mid-game milestone that requires some investment, but the payoff is enormous.
Here is what you need before sending your first Colony Ship:
Colony Ship cost: 10,000 Titanium, 20,000 Graphene, 10,000 Deuterium. It requires Shipyard level 4 and Impulse Drive level 3.
How Many Planets Can You Have?
The number of planets you can own is directly determined by your Astrophysics technology level. The formula is:
In most universes, the maximum number of planets is capped at 9-12 depending on server settings. Plan your Astrophysics research accordingly — every 2 levels is a new planet.
Choosing Where to Colonize
Location matters enormously. The position of a planet within its solar system determines two critical properties: the number of fields (building slots) and the temperature (which affects Deuterium production and solar energy).
Here are the position ranges and their typical characteristics:
| 1-3 | Positions 1-3: Fewest fields (40-120). Very high temperature. Maximum solar energy but minimal Deuterium production. Rarely recommended for colonies. |
| 4-6 | Positions 4-6: Most fields (200-320). Moderate temperature. Good balance of solar energy and Deuterium. These are the BEST positions for general-purpose colonies. |
| 7-9 | Positions 7-9: Good fields (150-250). Cool temperature. Solid Deuterium production with adequate solar energy. Good alternative positions. |
| 10-12 | Positions 10-12: Moderate fields (120-200). Cold temperature. High Deuterium production but requires more Solar Plants. Good for Deuterium-focused planets. |
| 13-15 | Positions 13-15: Fewest fields (40-150). Extreme cold. Best Deuterium production but lowest solar energy. Only useful as dedicated Deuterium farms. |
Step-by-Step Colonization
Follow these steps to establish your first colony:
- Research Astrophysics to at least level 1 (you need level 1 for your first colony). Each pair of levels unlocks one more colony.
- Build a Colony Ship in your Shipyard. This requires Shipyard level 4 and Impulse Drive level 3. The ship costs 10,000 Titanium, 20,000 Graphene, and 10,000 Deuterium.
- Open the Galaxy Map and scout for empty positions. Look for positions 4-6 or 8-10 in systems near your home planet (same galaxy is ideal for easy transport).
- Go to the Fleet page, select your Colony Ship, and enter the coordinates of your target empty slot.
- Select the "Colonize" mission type. You can also load resources onto the Colony Ship to give your new colony a head start.
- Wait for the Colony Ship to arrive. If the position is still empty, colonization succeeds and you have a new planet! If another player colonized it first, your Colony Ship is lost.
Managing Multiple Planets
Once you have multiple planets, you need to manage them efficiently. Here are the key concepts:
- Planet Switching — Use the planet list in the sidebar to switch between your planets. Each planet has its own resources, buildings, and production.
- Priority Development — Focus on building mines first on new colonies. A planet without mines is a planet without income. Get Titanium Mine, Graphene Mine, and Solar Plant to at least level 10 before investing in other buildings.
- Resource Transport — Use cargo ships to send resources from your main planet to new colonies. This accelerates their development significantly.
- Specialization — As you gain experience, you can specialize planets: some for mining, some for fleet production, some for research. Specialization is more efficient than building everything everywhere.