Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Captains
Captains are elite officers that provide powerful bonuses to your fleets. Each captain has 11 unique stats that influence combat performance, fleet speed, cargo capacity, fuel consumption, and more. Recruiting, leveling, and equipping the right captains for different missions is a key strategic layer that separates good players from great ones. This chapter covers the Barracks building, all 11 stats, the leveling system, equipment, fleet assignment, and optimal captain builds for different play styles.
What Are Captains
Captains are special officer units that can be assigned to your fleets to provide stat bonuses during missions. Each captain has 11 independent stats ranging from 0 to 10, giving them a maximum possible level of 110 (sum of all stats).
When a captain is assigned to a fleet, their stats directly influence that fleet's combat effectiveness, travel speed, cargo capacity, and fuel efficiency. A high-Attack captain makes your fleet hit harder, while a high-Speed captain makes your fleet arrive faster.
Captains gain experience (XP) through missions and battles, allowing them to level up and increase their stats over time. They can also equip items that further boost specific stats, making them increasingly powerful as you invest in them.
The Barracks Building
Captains are recruited from the Barracks building. You must first build a Command Center to level 5 before the Barracks becomes available. Once built, the Barracks allows you to recruit new captains and manage your existing roster.
Higher Barracks levels increase the quality of captains you can recruit. A level 1 Barracks produces captains with lower starting stats, while higher levels give access to captains with better base stats and potentially rarer traits.
You can recruit captains using either resources (which takes time) or Antimatter (Dark Matter) for instant recruitment. The Antimatter option is faster but costs premium currency.
The 11 Captain Stats
Every captain has exactly 11 stats. Each stat ranges from 0 (no bonus) to 10 (maximum bonus). Understanding what each stat does is essential for building the right captain for each mission type:
| Stat | Effect | Range |
|---|---|---|
| Attack | Increases the attack power of all ships in the fleet. Higher attack means more damage per round in combat. | 0-10 |
| Defense | Increases the hull integrity of fleet ships. Ships survive more damage before being destroyed. | 0-10 |
| Shield | Boosts the shield strength of fleet ships. Shields absorb damage before it reaches the hull. | 0-10 |
| Speed | Increases fleet travel speed. Higher speed means shorter mission duration and faster arrival. | 0-10 |
| Cargo | Increases the cargo capacity of all ships. Carry more resources per trip. | 0-10 |
| Fuel Efficiency | Reduces Deuterium consumption for fleet missions. Lower fuel cost per flight. | 0-10 |
| Espionage | Improves spy probe effectiveness. Get more detailed intelligence on enemy targets. | 0-10 |
| Navigation | Improves fleet pathfinding and mission precision. Affects certain mission outcomes. | 0-10 |
| Leadership | Overall fleet morale and coordination bonus. Affects all aspects of fleet performance slightly. | 0-10 |
| Engineering | Improves ship durability and repair effectiveness during extended missions. | 0-10 |
| Morale | Boosts fleet performance under pressure. Higher morale reduces the chance of negative outcomes in expeditions. | 0-10 |
Captain Leveling System
A captain's level equals the sum of all 11 stats. A brand new captain might have a level of 15-25 (with stats distributed across the 11 categories), while a fully maxed captain reaches level 110 (all stats at 10). Captains gain XP by participating in fleet missions, especially combat.
The captain level is simply the sum of all stats:
Equipment and Items
Captains can equip items that provide additional stat bonuses beyond their base stats. Items are obtained through various game activities including expeditions, battles, and special events.
Each item boosts one or more specific stats. For example, a combat-oriented item might boost Attack and Shield, while a utility item might boost Cargo and Fuel Efficiency. Choose items that complement your captain's role.
Managing your equipment inventory is important. Assign your best combat items to captains who lead attack fleets, and utility items to captains who run transport or recycling missions. The right equipment can make a significant difference in mission outcomes.
Assigning Captains to Fleets
To benefit from a captain's stats, you must assign them to a fleet before launching a mission. Here is how:
- Go to the Fleet page and select your ships for the mission as normal.
- On the mission configuration screen, look for the Captain Selector dropdown or panel.
- Choose the captain you want to assign. The display will show the captain's stats and the bonuses your fleet will receive.
- Confirm the mission. The captain's bonuses will apply to all ships in the fleet for the duration of the mission.
A captain can only be assigned to one fleet at a time. While the captain is on a mission, they are unavailable for other fleets. The captain returns with the fleet when the mission is complete.
Captain Build Archetypes
Different missions benefit from different stat distributions. Here are the three main captain archetypes:
| Combat Captain | Economy Captain | Spy Captain | |
|---|---|---|---|
| Priority Stats | Attack, Defense, Shield, Morale | Cargo, Fuel Efficiency, Speed, Engineering | Espionage, Speed, Navigation, Morale |
| Best For | Attack missions, ACS attacks, fleet battles | Transport, fleetsave, recycling missions | Spy missions, expeditions, reconnaissance |