Game Guide

Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!

Construction Queues

Age of Space has three independent construction queues that run in parallel on each planet. Understanding how they work — and keeping them busy — is the key to efficient growth. An idle queue is wasted time, and wasted time means your rivals are building while you are not.

How Queues Work

Your empire runs on three separate construction queues. Each operates independently, meaning you can build a structure, research a technology, and produce ships all at the same time. This parallelism is crucial — experienced players always have all three queues active.

The three queues are: the Building queue (structures on each planet), the Research queue (technologies for your entire account), and the Shipyard queue (ships and defenses on each planet). Each has its own rules and quirks.

Important!
Resources are deducted immediately when an item enters the queue, not when it finishes building. This means you need to have the full cost available at the moment you start construction.

Building Queue

The building queue handles all structures on a planet: mines, factories, storage, research labs, and everything else that appears as a building on your planet surface.

Only one building can be under construction at a time per planet. If you queue multiple buildings, the first one starts building immediately and the rest wait their turn. When the first completes, the next one begins automatically.

  1. Click on a building slot on your planet surface
  2. Select the building or upgrade you want
  3. Confirm the construction — resources are deducted immediately
  4. The building begins construction with a countdown timer

Each planet has its own independent building queue. This means you can have buildings under construction on all your planets simultaneously — a huge advantage once you have multiple colonies.

Build times depend on the building cost, your Robot Factory level, Nanite Factory level, and the universe speed setting. Higher Robot Factory levels dramatically reduce all build times.

Research Queue

The research queue is global — you can only research one technology at a time across your entire account, regardless of how many planets you have. This makes research the biggest bottleneck in mid-game.

Research is performed at the Research Lab on whichever planet you initiate it from. The Lab level on that specific planet determines the research speed. Higher Lab level = faster research.

Although research is global (one at a time), the resources are taken from the planet where you start the research. Plan which planet has the resources you need before starting expensive research.

Research time depends on the technology cost and the Research Lab level on the planet where you initiated it:

Research Time (hours) = (Titanium_Cost + Graphene_Cost) / (1000 x (1 + Lab_Level) x Universe_Speed)
Each Lab level adds 1 to the divisor, so Lab level 10 makes research 11 times faster than Lab level 0.

Shipyard / Hangar Queue

The Shipyard queue builds ships and defenses. It works differently from the other two queues: you can queue multiple batches of units, and they build one unit at a time within each batch.

For example, if you queue 50 Light Fighters, they build one after another — you do not get all 50 at once. But you can add additional batches (like 20 Cruisers after the 50 Fighters) and they will build in sequence.

The Shipyard queue runs independently from the building queue. This means you can upgrade a mine AND build ships at the same time. Always take advantage of this parallelism.

Build time for each unit depends on the ship/defense cost, your Shipyard level, and Nanite Factory level. Higher Shipyard level = faster production for each individual unit.

Warning!
You cannot cancel individual units in the Shipyard queue once production has started on a batch. You can only cancel entire batches that have not started building yet.

Cancelling Queued Items

You can cancel buildings, research, and shipyard batches that are in the queue. When you cancel, the full resource cost is refunded to you immediately.

For the building queue, you can cancel the currently building item or any queued item. Cancelling the current item stops construction and refunds all resources.

For research, cancelling returns the full research cost to the planet where the research was started.

For the shipyard, you can cancel batches that have not started production yet. Once a batch has begun (the first unit is being built), that batch cannot be cancelled.

Tip
Cancellation is free — you always get 100% of resources back. Do not hesitate to cancel if priorities change or if you realized you need those resources for something more urgent.

Instant Build with Antimatter

If you have Antimatter (the premium currency), you can instantly complete any building, research, or shipyard production. The Antimatter cost scales with the remaining build time — the more time left, the more it costs.

Instant build is most cost-effective when used on items that are nearly complete. If a 2-hour build has 5 minutes left, the Antimatter cost is very small. If it has the full 2 hours left, it costs much more.

Use instant build strategically: it is best for finishing critical items when you need to move quickly (like completing a Shipyard upgrade before an enemy attack arrives).

Queue Management Tips

Keep All Three Queues Running
The most important rule of queue management: never leave any queue idle. Always have a building under construction, a technology researching, and ships or defenses being produced. This maximizes your growth rate.
Long Builds Before Sleep
Before going offline for the night, start your most expensive and longest build. This way, you make progress while you sleep instead of having idle queues for 8 hours. Queue your longest research overnight too.
Short Builds During Active Play
When you are actively playing, queue shorter builds so you can reinvest resources more frequently. Rapid small upgrades compound faster than one long upgrade if you are available to start the next one immediately.
Research Lab Location
Start expensive research on the planet with the highest Research Lab level, since it will complete fastest there. But make sure that planet also has enough resources or transport them first.

Advanced players think about their queues across all planets simultaneously. With 5-8 colonies, you have 5-8 building queues and 5-8 shipyard queues (but still only one research queue). Maximizing all of them is the key to rapid growth.

Commander (premium status) unlocks additional queue slots, allowing you to queue more items in advance. This is extremely valuable for overnight play because you can line up multiple builds that will execute sequentially.

Optimal queue ordering: Start the most expensive item first, then queue cheaper items after it. This way, your resources have time to regenerate while the expensive item builds, and the cheaper items can build immediately when it is their turn.

Research queue bottleneck: Since research is global, experienced players build Research Labs to high levels on their main planet to minimize research time. Some players even build multiple high-level Labs across planets to take advantage of the Intergalactic Research Network (which stacks Lab levels from different planets).

Frequently Asked Questions

No. Each planet can only construct one building at a time. However, you can queue multiple buildings — they will build one after another. You CAN build on different planets simultaneously, and the building queue runs in parallel with research and shipyard queues.

Yes. Cancelling any building, research, or queued shipyard batch always refunds 100% of the resources. There is no penalty for cancellation. However, you cannot cancel a shipyard batch that has already started producing its first unit.

No. The queue is first-in, first-out. If you want to change the order, you must cancel items and re-queue them in the desired order. Note that the currently building item must be cancelled before you can change what comes next.

Yes! Research time is calculated using the Research Lab level on the planet where you initiate the research. Always start research from the planet with the highest Lab level for maximum speed. Resources are also taken from that planet.

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