Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Daily Missions
Daily Missions are a powerful progression system that rewards you with resources, Antimatter, and premium time for completing daily objectives. Unlocked after completing the tutorial, missions provide structured goals that align with normal gameplay. The streak system multiplies your rewards for consecutive days of completion. This chapter covers everything you need to know: mission types, reward tiers, the streak multiplier, and strategies for optimal completion.
Mission System Overview
The Daily Mission system provides a set of objectives that refresh every day at server midnight. Each mission requires you to perform a specific action — build a building, research a technology, send a fleet, destroy ships, or produce resources.
Completing missions earns reward points that unlock increasingly valuable reward tiers. The more missions you complete each day, the better your rewards. Missions are designed to encourage well-rounded gameplay rather than focusing on a single activity.
The mission list refreshes daily but the available missions vary. Some days you may get easy missions that align with your plans; other days the missions may require activities you were not planning. The strategic question is always: is it worth adjusting my plans to complete this mission?
Unlocking Daily Missions
Daily Missions are unlocked after completing the tutorial (step 21). Until the tutorial is complete, the mission system is not accessible. This ensures new players have a basic understanding of the game before being presented with daily objectives.
Once unlocked, missions appear automatically each day. You do not need to "accept" missions — they are always active. Simply perform the required actions during your normal gameplay and the missions will complete automatically.
Mission Types
Daily missions fall into five categories, each targeting a different aspect of gameplay:
| Mission Type | Example Objectives | Typical Difficulty |
|---|---|---|
| Build Missions | Upgrade any building, build a specific building type, reach a mine level | Easy — aligns with normal building activity |
| Research Missions | Research any technology, reach a specific tech level | Easy-Medium — depends on available research |
| Fleet Missions | Send X fleets, launch an expedition, deploy fleet to another planet | Easy — can be completed with minimal fleet |
| Combat Missions | Destroy X enemy ships, win a battle, spy X planets | Medium-Hard — requires finding appropriate targets |
| Economy Missions | Produce X resources, reach X total resource production | Easy — happens passively through mine production |
Reward Tiers
Completing missions earns points toward daily reward tiers. Each tier provides increasingly valuable rewards:
| Tier | Missions Required | Typical Rewards |
|---|---|---|
| Bronze | 1-2 missions | Small resource packages (Titanium, Graphene) |
| Silver | 3-4 missions | Medium resource packages + Deuterium |
| Gold | 5+ missions | Large resource packages + Antimatter + rare rewards |
Antimatter rewards are the most valuable because Antimatter is the premium currency. Gold tier consistently awards Antimatter, making full daily completion highly worthwhile for free-to-play players.
Streak System
The streak system rewards consecutive days of completing all daily missions. Each consecutive day adds to your streak counter, which provides a multiplier on all daily rewards.
A 7-day streak is a significant milestone that provides a substantial bonus reward. Maintaining streaks over multiple weeks compounds the benefit considerably.
If you miss a day (fail to complete all missions before server reset), your streak resets to zero. This makes consistency more valuable than occasional perfect days. Plan your gameplay to at least complete the minimum missions each day to maintain your streak.
Optimal Completion Strategy
The key to efficient mission completion is integrating missions into your normal gameplay rather than treating them as separate tasks.
- Check missions first: every time you log in, check your daily missions before doing anything else. This lets you plan your session around completing as many missions as possible naturally.
- Prioritize free missions: Build and Economy missions often complete themselves during normal play. Fleet missions can be completed by sending a few probe fleets. Combat missions may require more effort but can often be completed against inactive players.
- Skip expensive missions: if a mission requires you to build something expensive that you were not planning, calculate whether the reward justifies the cost. An Antimatter reward is almost always worth it; a small resource package may not be worth a detour from your plans.