Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Missiles
Missiles add a devastating ranged weapon to your strategic arsenal in Age of Space. Interplanetary Missiles (MIPs) let you bombard an enemy planet's defenses from the safety of your own world — no fleet required. Interceptor Missiles provide automatic defense against incoming MIPs. Together, they create a missile attack-and-defense game within the larger war. This chapter covers both missile types, the Missile Silo, targeting mechanics, damage formulas, and tactical strategies for offense and defense.
Two Missile Types
Age of Space features two distinct missile types, each serving the opposite purpose:
| Interplanetary Missiles (MIP) | Interceptor Missiles |
|---|---|
| Offensive missiles launched from your Missile Silo at enemy planets. Each MIP damages or destroys enemy defense structures upon impact. They are your surgical strike tool for softening a target before a fleet attack. | Defensive missiles stored in your Missile Silo that automatically fire at incoming MIPs. Each Interceptor destroys one incoming MIP before it hits your defenses. They are your anti-missile shield. |
The Missile Silo
The Missile Silo is the building that stores both MIPs and Interceptors. Its level determines total storage capacity and the range of your MIPs. Without a Missile Silo, you cannot build or store any missiles.
Each Silo level provides 10 storage slots. Interceptor Missiles take 1 slot each, while Interplanetary Missiles take 2 slots each. You decide how to allocate your slots between offense and defense.
Interplanetary Missiles (MIP)
MIPs are the most powerful long-range weapon in the game. Once launched, they fly to the target planet and systematically destroy defense structures. The damage is calculated based on your Weapons Technology level and the target's defenses.
MIP targeting works on a priority system. By default, MIPs target the most expensive defense structures first (like Shield Domes and Plasma Turrets). You can also select a primary target type when launching — the MIP will destroy your chosen defense type first before moving to others.
Each MIP has an attack power based on the formula: 12,000 + (base attack of the MIP x Weapons Tech level). This attack power is applied against defenses in order of priority until the MIP's damage is exhausted.
Interceptor Missiles
Interceptor Missiles are your automatic defense against incoming MIPs. When an enemy launches MIPs at your planet, your Interceptors fire automatically — each one destroys exactly one incoming MIP before it can hit your defenses.
Interceptors are consumed when they fire. If an enemy sends 10 MIPs and you have 8 Interceptors, your Interceptors will destroy 8 MIPs, and only 2 MIPs will actually hit your defenses. Always maintain enough Interceptors to counter expected attacks.
Interceptors are much cheaper than MIPs and take only 1 silo slot each, making them a cost-effective defense investment. Even a small stockpile of Interceptors can dramatically reduce the damage from a missile attack.
MIP vs Interceptor Comparison
| Interplanetary Missile | Interceptor Missile | |
|---|---|---|
| Role | Offense — destroy enemy defenses | Defense — destroy incoming MIPs |
| Cost | 12,500 Ti + 2,500 Gr + 10,000 Deut | 8,000 Ti + 2,000 Deut |
| Silo Slots | 2 slots each | 1 slot each |
| Requirement | Silo 4, Impulse Drive 1 | Silo 2 |
| Range | (5 x Silo Level) - 1 systems (same galaxy) | Automatic (defends own planet only) |
How to Launch MIPs
- Build a Missile Silo to at least Level 4 and research Impulse Drive Level 1.
- Build Interplanetary Missiles from the Missile Silo building menu. They are produced instantly.
- Open the Galaxy Map and find your target planet. It must be within your MIP range (same galaxy).
- Click the target planet and select the missile launch option. Choose the number of MIPs to launch.
- Optionally select a primary defense target type. MIPs will prioritize destroying this defense type first.
- Launch! Your MIPs fly to the target and impact. Any Interceptors on the target fire first, then surviving MIPs deal damage to defenses.