Game Guide

Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!

Frequently Asked Questions

Find answers to the most frequently asked questions about Age of Space, organized by category. Click any question to reveal the answer.

Getting Started

Yes! Age of Space is completely free to play. Premium features purchased with Antimatter (Dark Matter) provide quality-of-life improvements but are not required to be competitive. Antimatter can also be earned in-game through Expeditions and Daily Missions.

Yes. Age of Space is fully responsive and works on any modern web browser, including mobile phones and tablets. There is no separate app needed — simply visit the game website on your device.

As little as 10-15 minutes spread across 2-3 sessions. The game runs in the background — your mines produce resources, your research continues, and your fleets travel even when you are offline. Check in periodically to start new constructions and manage your fleet.

No, each player is allowed only one account per universe. Using multiple accounts (multiaccounting) is against the rules and may result in a ban. You can, however, have one account in each different universe.

Yes, but it costs 25,000 Antimatter if you changed it within the last 6 months. After 6 months, you can change it again for free. Username changes take effect immediately across all systems.

Build mines! Start with Titanium Mine level 1, then Solar Plant level 1, then alternate between mines and Solar Plants. Get your Titanium Mine to level 5-7 before focusing on other buildings. Follow the in-game tutorial for guided steps and rewards.

New players are protected from attacks for a limited time after starting. During this period, stronger players cannot attack you. The protection ends after a set number of days or when you reach a certain point threshold, whichever comes first. Use this time to build your economy.

You can delete your account through the settings menu. Deletion is permanent after a waiting period. To restart in the same universe, you would need to delete your account first and then create a new one.

Economy & Resources

The optimal ratio is roughly 10:9:7 (Titanium:Graphene:Deuterium mine levels). For example, if your Titanium Mine is level 20, aim for Graphene Mine 18 and Deuterium Synthesizer 14. This balances production with energy costs.

Build storage when your production exceeds your storage capacity — you will see a warning that production is capped. This typically happens around mine level 12-15. Before that, you usually spend resources fast enough that storage is not an issue.

Your energy is negative. Every mine consumes energy, and if total consumption exceeds your total production, all resource output drops proportionally. Build more Solar Plants or a Fusion Reactor. Check your energy balance in the resource bar at the top.

Always Titanium Mine first, as it is the cheapest and most broadly useful resource. Then Solar Plant to power it, then Graphene Mine, then another Solar Plant. Deuterium Synthesizer comes after you have both mines at level 5+.

The Fusion Reactor produces energy by consuming Deuterium. Each level of Energy Technology increases its output by 10%. It becomes necessary when Solar Plants cannot provide enough energy for high-level mines (typically level 20+). The Deuterium cost is automatically deducted from your production.

Each level of Plasma Technology provides a percentage bonus to all your mines: +1% Titanium, +0.66% Graphene, and +0.33% Deuterium per level. At high levels (15+), this bonus becomes very significant across all your planets.

Yes! Every planet should have mines as high as possible. Resources from all planets combine to make you stronger. Some players keep one planet as a "military" base, but even that planet benefits from basic mines.

Position 8 is generally considered best for balanced planets (good fields, moderate temperature). Positions 4-6 give the most building fields. Position 15 is best for Deuterium production due to cold temperature. Choose based on your strategy.

Combat & Battles

Battles use the OPBE (Probabilistic Battle Engine) with up to 6 rounds. Each round, every unit fires at a random enemy. Damage reduces shields first, then hull. Ships are destroyed when hull reaches 30% or less (random check). Technologies (Weapons, Shields, Armor) multiply your base stats.

Rapidfire is a mechanic where certain ships get bonus shots against specific targets in the same combat round. For example, Cruisers have 6x rapidfire against Light Fighters, meaning each Cruiser fires at Light Fighters up to 6 times per round. This makes some ships extremely effective against specific units.

You can steal up to 50% of the resources sitting on the enemy planet, limited by your fleet cargo capacity. Only resources on the planet count — resources in transit or in ships do not. Build enough cargo ships to carry all the available loot.

This is a common setback. Focus on rebuilding your economy. Build mines, save resources, and rebuild your fleet gradually. Learn from the loss — were you fleet-saving? Did you spy first? Next time, always fleetsave before going offline and always spy before attacking.

Each level adds 10% to the base stat. They are multiplicative with each other. Weapons Tech 10 gives all your ships +100% attack (double base). Combined with Shields 10 and Armor 10, your units are dramatically more powerful than the base stats suggest.

Destroyed defenses have a 70% chance of being automatically repaired for free after the battle. Unlike ships, defenses do NOT create debris. This makes defense a very cost-effective long-term investment.

No, you cannot attack members of your own alliance. If you need to transfer resources, use the Transport mission instead.

Send Death Stars to an enemy moon. The chance of destruction depends on your fleet size versus the moon size. Larger moons are harder to destroy. If the attempt fails, your Death Stars may be destroyed instead. It is a high-risk mission that should be carefully planned.

Fleet & Ships

The safest fleetsave is a Deploy mission to one of your own moons, as it cannot be seen by enemy Phalanx. If you have no moon, use an Expedition (position 16) or Deploy to your own planet. Set the mission duration to cover your offline time.

Your base fleet slots equal 1 + your Computer Technology level. With Computer Tech 10, you have 11 fleet slots. Each active fleet (including returning fleets) uses one slot. Some premium features may add additional slots.

Start with Small Cargos for raiding inactive players and transporting resources. Then Spy Probes for intelligence. Light Fighters are your first combat ships. As you progress, build Cruisers (mid-game backbone) and eventually Battleships and Bombers.

Fuel consumption depends on distance, speed setting, and the base fuel consumption of your ships. Longer distances and higher speed settings use more fuel. Use the fleet page calculator to see exact costs before sending. The slowest ship in the fleet determines fleet speed.

Transport delivers resources and returns home automatically. Deploy permanently moves your fleet to another of your planets — the ships stay at the destination. Use Transport for resource delivery and Deploy for fleet repositioning.

You can only recall a fleet during the OUTWARD phase (traveling to the target). Once a fleet begins its RETURN or is in HOLD phase, it cannot be recalled. Recalled fleets return to their origin planet.

Send any fleet to position 16 in any solar system. The fleet stays for a set time (1-16 hours based on your setting) and may find resources, ships, Dark Matter, encounter pirates or aliens, or find nothing. Pathfinder ships boost expedition rewards. Maximum simultaneous expeditions = floor(Astrophysics / 2).

For raiding inactive players: Small Cargos (fast, cheap, good cargo). For raiding active players: Cruisers (rapidfire vs Light Fighters) with Large Cargos for loot. For heavily defended planets: Bombers + Battleships + Large Cargos.

Alliances

Go to the Alliance page and search for alliances. You can apply to join any alliance that has open applications. The alliance leader or authorized members will review and accept or reject your application. You can also create your own alliance.

Protection from stronger players (allies can defend you), coordinated ACS attacks, shared intelligence about threats, alliance chat, diplomacy options (NAP, war declarations), and social community. Being in an active alliance is one of the most important things for survival.

Alliances can establish diplomatic relations: NAP (Non-Aggression Pact) means neither side attacks the other. War declarations make hostilities official. Alliance leaders manage diplomacy settings through the Alliance management page.

No, each player can only be in one alliance per universe. If you want to join a different alliance, you must leave your current one first. There may be a cooldown period before you can join a new alliance.

Technical

Try clearing your browser cache, disabling browser extensions, or using a different browser. The game works best on modern versions of Chrome, Firefox, or Edge. A stable internet connection is also important for real-time features like fleet timers.

Yes, when an enemy fleet is detected heading toward your planet, you will see a fleet alert in the sidebar. The time of arrival is shown. If you have a Sensor Phalanx on a nearby moon, you can also detect enemy fleet movements proactively.

Age of Space supports all modern browsers: Chrome, Firefox, Edge, Safari, and Opera. The game is built with responsive design and works on desktop, tablet, and mobile screens. For the best experience, use the latest browser version.

Yes! Age of Space is available in 9 languages: English, Spanish, German, French, Italian, Polish, Portuguese, Russian, and Turkish. You can change your language in the Settings page. The game interface, guide, and all text will update to your chosen language.

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