Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Your First Attack
Attacking other players is the heart of Age of Space. It is how you acquire resources faster than mining alone, test your fleet against real opponents, and establish dominance in your region of the galaxy. But reckless attacking leads to devastating losses. This chapter teaches you the complete attack cycle: from pre-attack intelligence to fleet dispatch, battle report analysis, loot collection, and debris recycling. Master this, and you will never struggle for resources again.
Pre-Attack Checklist
Before launching any attack, run through this checklist. Skipping any step can turn a profitable raid into a catastrophic loss:
- Have you spied the target? You must know their resources, fleet, and defenses before committing your ships.
- Is the target inactive or offline? Check the activity indicator — attacking an active player is risky because they can recall fleet or alert allies.
- Can you win the battle? Compare your fleet power against their fleet and defenses. Use the Battle Simulator if unsure.
- Do you have enough cargo capacity? Your combat ships have limited cargo space. Send cargo ships alongside your fleet to carry all the loot.
- Do you have enough Deuterium for the round trip? Fleet missions consume Deuterium. Make sure you have fuel for both the outbound and return journey.
Step-by-Step Attack
Here is how to execute an attack from start to finish:
- Open the Fleet Page from the navigation dock. This is your fleet control center.
- Select your combat ships (Light Fighters, Cruisers, Battleships, etc.) and cargo ships (Small Cargo or Large Cargo). The combat ships fight; the cargo ships carry loot.
- Enter the target coordinates (Galaxy:System:Position). You can copy these from a spy report or the Galaxy Map.
- Choose the fleet speed. 100% is fastest but uses the most Deuterium. Lower speeds save fuel but give the defender more time to react.
- Select the mission type "Attack". You can also load resources to transport alongside your attack if needed.
- Review the mission summary: arrival time, fuel cost, and cargo capacity. Click "Send Fleet" to launch the attack.
Understanding Battle Reports
After your fleet arrives and the battle resolves, you receive a Battle Report in your messages. The report contains several critical sections:
| 1 | Battle Rounds — Combat lasts up to 6 rounds. Each round, ships fire at targets based on rapidfire mechanics. The battle ends early if one side is completely destroyed. |
| 2 | Attacker Losses — Shows which of your ships were destroyed and their total resource value. This is your cost of attacking. |
| 3 | Defender Losses — Shows the defender's destroyed ships and defenses. Remember: 70% of destroyed defenses automatically rebuild after battle. |
| 4 | Loot Captured — Shows how much Titanium, Graphene, and Deuterium your fleet stole. Limited by your cargo capacity and the 50% loot cap. |
| 5 | Debris Field Created — Shows how much Titanium and Graphene floats in orbit as a debris field. You need Recycler ships to collect this. |
Loot Calculation
When you win an attack, your fleet automatically steals resources from the defender. The loot is calculated as follows:
- Small Cargo: 5,000 units capacity
- Large Cargo: 25,000 units capacity
Debris Fields & Recycling
When ships are destroyed in battle (attacker or defender), they leave behind a debris field in orbit around the planet. The debris contains:
To collect debris, you need to send Recycler ships on a "Recycle" mission to the same coordinates. The debris stays in orbit indefinitely until collected. Always send Recyclers alongside your attack fleet or immediately after to claim the debris before other players do.
Debris can be extremely valuable after large battles. Sometimes the debris field is worth more than the loot itself, especially when expensive ships like Battleships or Battlecruisers are destroyed.
Finding Good Targets
Not every player is worth attacking. Here is how to identify profitable targets:
- Inactive Players (i/I) — The safest targets. They accumulate resources without spending them and have no active fleet defense. Look for (i) markers on the Galaxy Map.
- Undefended Players — Some players neglect defenses. If the spy report shows high resources and zero or minimal defense, it is a profitable target even if active.
- High Resource Stockpiles — Look for players with full or nearly full storage. They often have not been online to spend their resources.
Common Mistakes
- Attacking without spying — The number one mistake. You might encounter hidden fleet or massive defenses that destroy your ships.
- Not sending enough cargo — You win the battle but cannot carry the loot. Always send Large Cargo ships alongside your attack fleet.
- Ignoring rapidfire mechanics — Some ships have rapidfire against others, getting multiple shots per round. A few Cruisers can destroy hundreds of Light Fighters.
- Not fleet-saving after attacking — After you attack, other players can see your battle report coordinates. Fleet-save your ships when you go offline.
- Forgetting Recyclers — The debris from your own destroyed ships is valuable. Always send Recyclers to collect it.