Game Guide
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ACS — Allied Combat System
The Allied Combat System (ACS) is the multiplayer combat coordination feature of Age of Space. It allows multiple players to combine their fleets into a single attack force or station defensive fleets on an ally's planet. ACS transforms individual skirmishes into massive coordinated operations, letting alliances take down targets that no single player could defeat alone. This chapter covers both ACS Attack and ACS Defend, step by step, with timing strategies and advanced coordination techniques.
What Is the ACS?
The Allied Combat System (ACS) is a set of two coordinated fleet operations that let multiple players work together in combat. It is the backbone of alliance warfare in Age of Space, transforming the game from solo play into true team strategy.
ACS has two modes: ACS Attack (multiple players attack one target together) and ACS Defend (send your fleet to defend an ally's planet). Both require either alliance membership or a buddy list connection between the participating players.
Without ACS, heavily defended players would be nearly invincible — no single attacker could muster enough firepower. ACS changes the math entirely, allowing coordinated alliances to project overwhelming force against any target.
ACS Attack: Coordinated Assault
ACS Attack lets multiple players send their fleets to attack the same target at the same time. All participating fleets merge into one combined force for a single battle. The attacker with the most firepower doesn't fight alone — every participating fleet contributes ships, firepower, and shields to the combined attack.
In an ACS Attack, all fleets arrive within a coordinated time window and fight as one unified army against the defender. The battle uses standard combat mechanics, but with the combined fleet strength of all attackers. This means an alliance of 5 mid-level players can defeat a single top-ranked player by pooling their fleets.
After the battle, each participant's surviving ships return to their own planet independently. Loot (stolen resources) is distributed among participants based on their cargo capacity. Debris from the battle can be recycled by whoever arrives first with recyclers.
How to Set Up an ACS Attack
- The lead attacker sends a normal attack mission to the target planet. This fleet becomes the anchor for the ACS group.
- After sending, the lead attacker opens the fleet movement screen and finds the outgoing attack. There will be an option to create an ACS group and share the link.
- The lead attacker shares the ACS group link with allies via alliance chat, private message, or external communication.
- Allied players open the shared link and send their own fleets to join the ACS group. Their fleets are now synchronized with the lead attacker's fleet.
- All fleets adjust their speed to arrive at the same time. The system coordinates arrival so all fleets land within the ACS time window.
- When the fleets arrive, they merge into a single force and battle the defender together. After the battle, surviving ships return home separately.
ACS Defend: Allied Reinforcement
ACS Defend lets you send your fleet to park on an ally's planet (or moon) as a defensive reinforcement. Your fleet stays there indefinitely until you recall it, acting as an additional defense layer for your ally.
While stationed on an ally's planet, your fleet will automatically participate in any battle that occurs there. If an attacker hits the planet, your defensive fleet fights alongside the planet's own defense and any other stationed fleets. Your ships are treated as defenders in the combat calculation.
To set up ACS Defend, simply send your fleet to your ally's planet with the "Hold" mission (also called "Station" or "Stay"). Your fleet will fly to the planet and remain there. You can recall it at any time by clicking the fleet movement and selecting recall.
How to Set Up an ACS Defend
- Open the Fleet page and select the ships you want to station at your ally's planet.
- Enter your ally's planet coordinates as the destination.
- Select "Hold" (Station) as the mission type. This keeps your fleet at the destination.
- Confirm and send. Your fleet will fly to the planet and remain stationed there.
- Your fleet now defends the planet automatically against any incoming attacks.
- To recall your fleet, go to fleet movements and select the recall option on the stationed fleet.
ACS Attack vs ACS Defend
| ACS Attack | ACS Defend | |
|---|---|---|
| Purpose | Combine fleets for one massive attack | Station fleet on ally's planet as defense |
| Duration | One-time battle, then fleets return home | Fleet stays until recalled |
| Participants | Multiple attackers vs one defender | One defender reinforced by ally fleet(s) |
| Requirement | Alliance or buddy list | Alliance or buddy list |
| Fuel | Each player pays their own fuel (one way) | Fuel for travel; stationed fleet consumes Deuterium over time |
| Loot | Distributed by cargo capacity | No loot (defensive mission) |
Timing and Coordination
The most critical aspect of an ACS Attack is timing. All participating fleets must arrive within the ACS time window. If a fleet arrives too early or too late, it won't participate in the combined battle and will fight alone — potentially getting destroyed.
Coordinate via alliance chat to agree on an arrival time. Players closer to the target will need to slow their fleet speed so they don't arrive early. Players farther away may need to launch earlier. The ACS system helps by showing estimated arrival times for all participating fleets.
Communication is key. Designate one player as the coordinator who sets the arrival time and creates the ACS group. All other players adjust their fleet speed to match. A well-coordinated ACS attack is devastating; a poorly timed one wastes everyone's resources.
ACS Requirements
To participate in ACS operations, players must meet these requirements:
- Alliance membership: both players must be in the same alliance, OR have each other on their buddy list.
- Fleet slots: each participant needs an available fleet slot to send their fleet.
- Computer Technology: your maximum fleet slots depend on your Computer Technology level. Ensure you have enough slots for ACS plus your other fleet operations.
- No friendly fire: you cannot ACS attack an alliance member or buddy. ACS Attack targets must be non-allied players.