Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Glossary
This glossary defines the key terms, concepts, and abbreviations used throughout Age of Space. Use the letter navigation below to jump to specific sections.
A
ACS (Allied Combat System)
—
A coordinated group attack where multiple players send fleets to the same target, arriving simultaneously. All attacking fleets fight together as one side. Loot is shared by cargo capacity.
Alliance
—
A group of players who band together for mutual protection, coordinated attacks, and social interaction. Members can share fleets, defend each other, and access alliance-only features like the Alliance Depot.
Antimatter
—
The premium currency (also called Dark Matter). Used for premium features, instant construction, and Commander status. Can be purchased with real money or found through Expeditions and Daily Missions.
Astrophysics
—
A technology that determines how many colonies you can have. Every 2 levels allow 1 additional planet. Also increases maximum simultaneous expeditions.
Avatar
—
The most powerful ship in the game with 350,000 attack power. Even more devastating than the Death Star. The ultimate endgame superweapon.
B
Barracks
—
A building where you recruit, train, and manage Captains. Higher levels unlock better recruitment options.
Battle Report
—
A detailed report generated after every combat. Shows all participating units, damage dealt, units destroyed, resources stolen, and debris created.
Build Order
—
A specific sequence of buildings and technologies that players follow to optimize their early-game development. Common orders focus on rapid economy growth or early military capability.
C
Captain
—
A unique officer unit that can be assigned to lead fleets. Captains have 11 stats, gain experience from battles, equip items, and provide combat bonuses. Recruited in the Barracks.
Cargo Capacity
—
The amount of resources a ship can carry. Important for raiding (determines maximum loot) and fleet-saving (carrying resources safely).
Colony
—
A planet colonized by sending a Colony Ship to an empty slot. The number of colonies you can have is determined by your Astrophysics level.
Combat Engine (OPBE)
—
The probabilistic battle simulation system. Battles last up to 6 rounds. Ships target enemies randomly, fire with rapidfire mechanics, and units are destroyed when hull reaches 0.
Command Center
—
The main building on each planet, pre-built at level 1. Higher levels unlock additional fleet slots for sending more fleets simultaneously.
Counter-Build
—
Building units specifically designed to counter what your enemy has. For example, building Cruisers to counter Light Fighters, or Bombers to counter heavy defense.
D
Dark Matter
—
See Antimatter.
Death Star
—
The most powerful standard ship with 200,000 attack. Can attempt to destroy enemy moons. Requires Graviton Technology. Extremely expensive and slow.
Debris Field
—
Resources left after ships are destroyed in battle. Contains 30% of the Titanium and Graphene cost of destroyed ships. Collected by Recyclers. Does NOT include Deuterium.
Defense
—
Stationary combat structures built on planets. Cannot move but have a 70% chance of free repair after battle. Do not create debris when destroyed.
Deploy
—
A fleet mission that permanently stations your ships at another of your own planets. The fleet becomes the garrison of the destination planet.
Deuterium
—
The third resource, produced by the Deuterium Synthesizer. Used as fleet fuel, consumed by the Fusion Reactor, and required for advanced technologies and expensive ships.
E
Energy
—
Required to power resource mines. Produced by Solar Plants and Fusion Reactors. Negative energy reduces all resource production proportionally.
Espionage
—
The act of sending Spy Probes to gather intelligence about an enemy planet. The amount of detail revealed depends on the relative Espionage Tech levels.
Expedition
—
A fleet mission to position 16 of any solar system. Fleets explore uncharted space and may find resources, ships, Dark Matter, or encounter pirates. Duration and maximum count depend on Astrophysics.
F
Fields
—
Building slots on a planet. Each building occupies one field. The number of available fields depends on planet size and Terraformer level. Moons have significantly fewer fields.
Fleet
—
A group of ships traveling together on a mission. The speed of a fleet equals the speed of its slowest ship.
Fleetsave
—
The essential defensive technique of sending your fleet away before going offline to prevent it from being destroyed while unattended. Usually done via Deploy or Expedition missions.
Fusion Reactor
—
An energy building that consumes Deuterium to produce energy. Output increases with Energy Tech level. Essential when Solar Plants cannot meet energy demands.
G
Galaxy
—
The largest spatial division. Each universe has multiple galaxies. Galaxies contain solar systems, which contain planet positions.
Graphene
—
The second resource, produced by the Graphene Mine. Required alongside Titanium for most buildings, ships, and technologies. Used in the debris calculation.
H
Hull (Structure)
—
The health points of a ship or defense. When hull reaches 0, the unit is destroyed. Increased by Armor Technology (+10% per level).
I
Interceptor
—
An anti-ballistic missile stored in the Missile Silo. Automatically destroys one incoming Interplanetary Missile on a 1:1 ratio.
J
Jump Gate
—
A moon-only building that enables instant, fuel-free fleet transfer between two moons with Jump Gates. Has a cooldown between uses.
L
Lunar Base
—
The foundational moon building that provides fields for construction. Must be built before any other moon structure.
M
MIP (Interplanetary Missile)
—
An offensive missile launched from your Missile Silo at enemy defenses. You choose the primary target type. Range depends on Impulse Drive level.
Moon
—
A celestial body created from debris fields after large battles. Moons allow building the Sensor Phalanx and Jump Gate. Cannot be spied on with Phalanx. Chance of creation increases with debris size.
Moonshot
—
Intentionally creating a large debris field to generate a moon. Players coordinate to destroy enough ships to produce sufficient debris for a high moon creation chance.
N
NAP (Non-Aggression Pact)
—
A diplomatic agreement between two alliances not to attack each other. Does not require active cooperation, just mutual non-aggression.
Nanite Factory
—
An advanced building that halves all construction times per level. Requires Robot Factory level 10. One of the most impactful buildings in the game.
Ninja
—
A defensive tactic where you hide a large fleet on your planet to surprise an attacking enemy. The attacker sees no fleet in the spy report, attacks, and is destroyed by your hidden fleet.
O
OPBE (OGame Probabilistic Battle Engine)
—
The combat simulation engine used in Age of Space. Probabilistic means outcomes are not predetermined; each shot has a chance to hit based on attack vs shield mechanics.
P
Pathfinder
—
A specialized ship for expeditions. Finds more resources and has better encounter outcomes than other ships.
Sensor Phalanx
—
A moon-only building that scans enemy planets within range to reveal all fleet movements. Higher levels increase scan range. Critical for hunting enemy fleets.
Planet
—
Your main base of operations. Each planet has fields for building, mines for resources, and can launch fleets. Players start with one and expand through colonization.
Plasma Technology
—
An advanced technology that unlocks Plasma Turrets and provides a production bonus to mines (+1% Titanium, +0.66% Graphene, +0.33% Deuterium per level).
Premium (Commander)
—
A status purchased with Antimatter that provides extra building and research queues, allowing you to queue multiple constructions.
R
Rapidfire
—
A combat mechanic where certain ships get additional shots against specific targets in the same round. For example, Cruisers have 6x rapidfire against Light Fighters, meaning they fire at Light Fighters up to 6 times per round.
Recycler
—
A civil ship that collects resources from debris fields. Each Recycler can carry 20,000 resources per trip.
Research Lab
—
The building that enables technology research. Higher levels unlock more technologies and reduce research time.
Resources
—
The three primary materials: Titanium (metal), Graphene (crystal), and Deuterium. All construction, research, and ship building requires resources.
S
Shield Dome
—
Special defense structures providing planet-wide protection. Only one Small and one Large Shield Dome per planet. Extremely cost-effective.
Shipyard
—
The building where all ships and defenses are constructed. Higher levels reduce build times and unlock advanced units.
Missile Silo
—
Stores Interplanetary Missiles and Interceptors. Each level increases capacity.
Solar Plant
—
The primary energy building. Produces a fixed amount of energy per level to power resource mines.
Spy Report
—
The intelligence report received after an espionage mission. Shows varying detail based on your Espionage Tech: resources, fleet composition, buildings, research, and defenses.
Starmap (Galaxy Map)
—
The interface showing all planets in a solar system. Navigate between systems and galaxies to find targets, debris fields, and colonization opportunities.
Streak
—
Consecutive daily login bonus from the Daily Missions system. Longer streaks provide better rewards.
T
Terraformer
—
A building that creates additional fields on your planet. Cannot be demolished once built. Requires Nanite Factory level 1.
Titanium
—
The primary and most abundant resource. Produced by Titanium Mines. Required for virtually every construction in the game.
Turtle
—
A play style focused on heavy defense rather than fleet. Turtle players build massive defensive walls and rely on the 70% rebuild mechanic to discourage attacks.
U
Universe
—
A complete game world with its own settings (game speed, fleet speed, debris ratio). Each universe has its own database and player community. Players can have accounts in multiple universes.