Game Guide

Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!

Resources & Production

Resources are the foundation of everything in Age of Space. Without them, you cannot build, research, or fly. Mastering resource production is the single most important skill for any commander.

The Four Resources

Age of Space has four resources, each serving different purposes. Three are physical resources that are produced, stored, and spent. The fourth — Energy — powers your mines and is neither stored nor spent.

Understanding the role and value of each resource is key to making smart decisions about what to build and when.

The Four Resources
Titanium The backbone of your empire Base production: 30 units per hour per level (at universe speed 1x)
Graphene The technology enabler Base production: 20 units per hour per level (at universe speed 1x)
Deuterium Fuel for the stars Base production: 10 units per hour per level (at universe speed 1x)
Energy The invisible resource

Titanium

Titanium is the most common and most used resource. You will need massive quantities of it throughout the entire game. It is required for virtually every building, ship, defense, and technology.

Used for: All buildings, most ships, all defenses, many technologies. It is always the largest cost component.

Produced by the Titanium Mine. Each level increases output following an exponential curve. Titanium can also be obtained through attacking other players, recycling debris fields, expeditions, and trading.

Graphene

Graphene is rarer and more valuable than Titanium. It is essential for technologies, advanced ships, and electronic components. Your Graphene mine produces less per level than Titanium, making it a bottleneck in mid-game.

Used for: All technologies, advanced ships (Cruisers, Battleships, Bombers), some buildings (Lab, Shipyard upgrades), and electronics-heavy defenses.

Produced by the Graphene Mine. Also obtainable through combat, recycling, expeditions, and trade. Because it produces less than Titanium, many players prioritize Graphene mines slightly higher.

Deuterium

Deuterium is the rarest and most precious standard resource. It serves as fuel for all fleet movements, is required for many advanced technologies, and is consumed by the Fusion Reactor if you use one. Every fleet mission burns Deuterium, so managing your supply is critical.

Used for: Fleet fuel (every trip costs Deuterium), advanced technologies, Fusion Reactor operation, some high-level buildings, and as a component in missiles.

Produced by the Deuterium Synthesizer. Production is affected by planet temperature — colder planets produce more Deuterium. Also obtainable through combat, expeditions, and trade.

Deuterium
Deuterium is precious! Never send fleets on unnecessary trips. Every unit of Deuterium wasted on fuel is a unit you cannot spend on buildings or research.

Energy

Energy is different from the other three resources. It is not stored, not traded, and not spent directly. Instead, Energy represents your planet's power grid. Mines consume energy to operate, and you must produce enough Energy to meet the total demand.

Consumed by: Titanium Mine, Graphene Mine, and Deuterium Synthesizer. Each mine level requires more energy than the last.

Produced by the Solar Plant (main source early game), the Fusion Reactor (late game, consumes Deuterium), and Solar Satellites (passive energy, but vulnerable to attacks).

Important!
If your total energy production is less than your total energy consumption, ALL your mines will produce at a reduced rate. For example, if you have only 80% of the energy you need, all mines produce at 80% efficiency. Always keep your energy positive!

How Mines Work

Each mine level increases production following an exponential formula. This means early levels give small gains, but as you upgrade higher, each level adds significantly more output. However, the cost also grows exponentially, creating a natural balance point where upgrading further takes very long.

The production formula for mines is:

Production = Base * Level * 1.1^Level * UniverseSpeed
Base is 30 for Titanium, 20 for Graphene, and 10 for Deuterium. Level is your current mine level. The 1.1^Level factor creates the exponential growth curve. Universe speed multiplies everything.
Example: A Titanium Mine at level 10 in a 1x speed universe: 30 * 10 * 1.1^10 * 1 = 30 * 10 * 2.594 = 778 Titanium/hour.

The cost to upgrade also follows an exponential curve, roughly doubling every 2-3 levels. This means at some point, upgrading a mine takes many hours or even days of saving resources.

Production Calculator
Result: —

The Energy System

Energy is the most common source of problems for new players. Here is how it works:

  1. Every mine level consumes a specific amount of Energy
  2. Solar Plants and Fusion Reactors produce Energy
  3. If total production >= total consumption, all mines work at 100%
  4. If total production < total consumption, ALL mines produce proportionally less

This means one underproducing Solar Plant can slow down your entire economy. Always check your energy balance before upgrading a mine — if you don't have enough energy, build a Solar Plant first.

Solar Plant
The primary energy source. Cheap to build, reliable, and your only early-game option. Each level produces more energy with no ongoing costs.
Fusion Reactor
An advanced energy source that produces significantly more energy per level but consumes Deuterium to operate. Only worthwhile in late game when Solar Plants become too expensive to upgrade further.
Solar Satellites
Ships that orbit your planet and generate energy. Energy production depends on planet temperature (hotter = more energy). Destroyed by attackers, so risky but efficient on hot planets.

Reading the Resource Bar

The resource bar at the top of your screen shows three pieces of information for each resource:

Reading the Resource Bar
Reading the Resource Bar
  • Current Amount — how many units you currently have in storage
  • Storage Capacity — the maximum your warehouses can hold (shown after the slash)
  • Production Rate — how many units per hour your mines produce (shown in parentheses)

For example, "150,000 / 300,000 (+1,200/h)" means you have 150,000 units stored, your warehouses can hold 300,000, and you produce 1,200 per hour.

Storage Buildings

Each resource has a storage building that determines the maximum amount you can hold:

  • Titanium Bunker — stores Titanium
  • Graphene Bunker — stores Graphene
  • Deuterium Tank — stores Deuterium

When your storage is full, any excess production is lost. This means if you go offline for a long time without sufficient storage, you could waste hours of production.

Upgrade your storage buildings whenever you notice them filling up regularly, or before saving for a large purchase that exceeds your current capacity.

Warning!
Resources that exceed storage capacity are permanently lost! If your Titanium Bunker can hold 200,000 and you already have 200,000, your mines produce nothing until you spend some.

Production Tips and Strategy

Keep Energy Positive
This is the number one rule. Before upgrading any mine, check if you have enough energy. If not, build the Solar Plant first. Negative energy wastes production across ALL mines.
Balance Your Mines (10:9:7)
A popular rule of thumb is to keep your mines in a 10:9:7 ratio (Titanium:Graphene:Deuterium). This ensures a balanced resource flow for most upgrades. For example: Titanium Mine 20, Graphene Mine 18, Deuterium Synthesizer 14.
Don't Neglect Deuterium
Many new players ignore their Deuterium Synthesizer because it produces less. But Deuterium is needed for fleet fuel, research, and advanced buildings. An under-leveled Synthesizer will bottleneck you later.
Upgrade Storage Before Saving
If you are saving for an expensive building or ship, make sure your storage can actually hold the required amount. Nothing is worse than losing production to overflow while saving up.
This value may vary depending on the universe settings.

For players who want to optimize their economy, here are the exact production and cost formulas:

Titanium Production = 30 * Level * 1.1^Level * UniverseSpeed
Graphene Production = 20 * Level * 1.1^Level * UniverseSpeed
Deuterium Production = 10 * Level * 1.1^Level * 1.44 - 0.004 * MaxTemp * UniverseSpeed
Solar Plant Energy = 20 * Level * 1.1^Level
Storage Capacity = 5,000 * floor(2.5 * exp(20 * Level / 33))

Notice that Deuterium production includes a temperature factor. The lower the maximum temperature of your planet, the more Deuterium you produce. This is why outer planet positions (13-15) are preferred for Deuterium farms.

When energy is negative, the production penalty applies equally to all mines. The formula is: Actual Production = Normal Production * (Energy Produced / Energy Consumed). This makes it critical to never have negative energy, as it penalizes your entire economy, not just one mine.

The optimal mine balance depends on what you are building. For general growth, the 10:9:7 ratio works well. For fleet-focused players who need lots of Deuterium, consider a 10:8:8 or even 10:8:9 ratio to boost fuel production.

Frequently Asked Questions

This almost always means negative energy. Your mines require energy to work, and if your Energy production is less than consumption, all mines produce less. If your energy deficit is severe enough, production drops to near zero. Build a Solar Plant!

Any production beyond your storage limit is permanently lost. Your mines effectively stop producing when storage is full. Upgrade your Titanium Bunker, Graphene Bunker, or Deuterium Tank to increase storage.

Generally, upgrade the mine whose resource you need most. For a balanced approach, follow the 10:9:7 ratio (Titanium:Graphene:Deuterium). In early game, prioritize Titanium Mine since Titanium is needed most. Don't forget to upgrade Solar Plant between mine upgrades!

Yes — Antimatter is the premium currency. It can be purchased with real money or earned through Expeditions and Daily Missions. Antimatter is used for instant build completion, Commander status, and cosmetic features. It is separate from the four standard resources.

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