Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Resources & Production
Resources are the foundation of everything in Age of Space. Without them, you cannot build, research, or fly. Mastering resource production is the single most important skill for any commander.
The Four Resources
Age of Space has four resources, each serving different purposes. Three are physical resources that are produced, stored, and spent. The fourth — Energy — powers your mines and is neither stored nor spent.
Understanding the role and value of each resource is key to making smart decisions about what to build and when.
| The Four Resources | ||
|---|---|---|
| Titanium | The backbone of your empire | Base production: 30 units per hour per level (at universe speed 1x) |
| Graphene | The technology enabler | Base production: 20 units per hour per level (at universe speed 1x) |
| Deuterium | Fuel for the stars | Base production: 10 units per hour per level (at universe speed 1x) |
| Energy | The invisible resource | — |
Titanium
Titanium is the most common and most used resource. You will need massive quantities of it throughout the entire game. It is required for virtually every building, ship, defense, and technology.
Used for: All buildings, most ships, all defenses, many technologies. It is always the largest cost component.
Produced by the Titanium Mine. Each level increases output following an exponential curve. Titanium can also be obtained through attacking other players, recycling debris fields, expeditions, and trading.
Graphene
Graphene is rarer and more valuable than Titanium. It is essential for technologies, advanced ships, and electronic components. Your Graphene mine produces less per level than Titanium, making it a bottleneck in mid-game.
Used for: All technologies, advanced ships (Cruisers, Battleships, Bombers), some buildings (Lab, Shipyard upgrades), and electronics-heavy defenses.
Produced by the Graphene Mine. Also obtainable through combat, recycling, expeditions, and trade. Because it produces less than Titanium, many players prioritize Graphene mines slightly higher.
Deuterium
Deuterium is the rarest and most precious standard resource. It serves as fuel for all fleet movements, is required for many advanced technologies, and is consumed by the Fusion Reactor if you use one. Every fleet mission burns Deuterium, so managing your supply is critical.
Used for: Fleet fuel (every trip costs Deuterium), advanced technologies, Fusion Reactor operation, some high-level buildings, and as a component in missiles.
Produced by the Deuterium Synthesizer. Production is affected by planet temperature — colder planets produce more Deuterium. Also obtainable through combat, expeditions, and trade.
Energy
Energy is different from the other three resources. It is not stored, not traded, and not spent directly. Instead, Energy represents your planet's power grid. Mines consume energy to operate, and you must produce enough Energy to meet the total demand.
Consumed by: Titanium Mine, Graphene Mine, and Deuterium Synthesizer. Each mine level requires more energy than the last.
Produced by the Solar Plant (main source early game), the Fusion Reactor (late game, consumes Deuterium), and Solar Satellites (passive energy, but vulnerable to attacks).
How Mines Work
Each mine level increases production following an exponential formula. This means early levels give small gains, but as you upgrade higher, each level adds significantly more output. However, the cost also grows exponentially, creating a natural balance point where upgrading further takes very long.
The production formula for mines is:
The cost to upgrade also follows an exponential curve, roughly doubling every 2-3 levels. This means at some point, upgrading a mine takes many hours or even days of saving resources.
The Energy System
Energy is the most common source of problems for new players. Here is how it works:
- Every mine level consumes a specific amount of Energy
- Solar Plants and Fusion Reactors produce Energy
- If total production >= total consumption, all mines work at 100%
- If total production < total consumption, ALL mines produce proportionally less
This means one underproducing Solar Plant can slow down your entire economy. Always check your energy balance before upgrading a mine — if you don't have enough energy, build a Solar Plant first.
Reading the Resource Bar
The resource bar at the top of your screen shows three pieces of information for each resource:
- Current Amount — how many units you currently have in storage
- Storage Capacity — the maximum your warehouses can hold (shown after the slash)
- Production Rate — how many units per hour your mines produce (shown in parentheses)
For example, "150,000 / 300,000 (+1,200/h)" means you have 150,000 units stored, your warehouses can hold 300,000, and you produce 1,200 per hour.
Storage Buildings
Each resource has a storage building that determines the maximum amount you can hold:
- Titanium Bunker — stores Titanium
- Graphene Bunker — stores Graphene
- Deuterium Tank — stores Deuterium
When your storage is full, any excess production is lost. This means if you go offline for a long time without sufficient storage, you could waste hours of production.
Upgrade your storage buildings whenever you notice them filling up regularly, or before saving for a large purchase that exceeds your current capacity.