Game Guide

Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!

Moons

Moons are the most strategically valuable celestial bodies in Age of Space. Created from battle debris, they provide three game-changing advantages: immunity to Sensor Phalanx scanning (making your fleet movements invisible), the Sensor Phalanx building (letting you track enemy fleet movements), and the Jump Gate (instant fleet transfer between moons). This chapter covers how moons are created, all three moon buildings, moon advantages, the moonshot technique for deliberately creating moons, and moon destruction mechanics.

How Moons Are Created

Moons are created from battle debris. When a battle produces a large enough debris field, there is a chance that the debris will coalesce into a moon orbiting the planet where the battle took place. This is the only way to obtain a moon — you cannot build or buy one.

The chance of moon creation depends on the total amount of resources in the debris field. Larger battles with more destroyed ships produce larger debris fields and higher moon chances.

Moon Chance = 1% per 100,000 total debris (Titanium + Graphene), max 20%
Every 100,000 units of total resources in the debris field adds 1% to the moon creation chance. The maximum is capped at 20% regardless of debris size.
Example: A battle producing 1,500,000 Titanium + 500,000 Graphene debris = 2,000,000 total = 20% moon chance (capped). A smaller battle with 300,000 total debris = 3% chance.

Moon Buildings

Moons have three unique buildings not available on planets. Each serves a critical strategic purpose:

Building Function Key Detail
Lunar Base Provides building fields on the moon. Without it, you cannot build anything else on the moon. Each level adds more fields. Build this first.
Sensor Phalanx Scans a target planet to reveal all fleet movements to and from it. Range increases with level. Costs Deuterium per scan.
Jump Gate Instantly transfers your fleet between two of your moons. No fuel cost. Requires Jump Gate on both moons. Has a cooldown timer.

The Sensor Phalanx

The Sensor Phalanx is one of the most powerful intelligence tools in the game. By scanning a target planet (not a moon), you can see all fleet movements going to and from that planet: the fleet composition, mission type, arrival time, and origin. This lets you time attacks perfectly against returning fleetsaves.

The range of the Phalanx increases with each level. Higher levels let you scan planets further away from your moon, expanding your intelligence coverage across the galaxy.

Phalanx Range = (Level)^2 - 1 systems
The range grows quadratically with level. Level 1 covers 0 systems (your own system only), level 3 covers 8 systems in each direction, level 7 covers 48 systems.
Example: Level 1: 0 systems. Level 3: 8 systems. Level 5: 24 systems. Level 7: 48 systems.
Strategy Tip
The Phalanx is your best tool for catching fleetsaving players. Scan their planet, see when their fleet returns, and time your attack to arrive just seconds after their fleet lands. This is called a "Phalanx snipe."
Important!
Critical limitation: the Phalanx can only scan PLANETS, not moons. If your target fleetsaves from a moon, you cannot see their fleet movements. This is the primary reason moons are so valuable for defense.

The Jump Gate

The Jump Gate allows you to transfer your entire fleet instantly between two of your moons that both have Jump Gates built. The transfer is instantaneous — zero travel time and zero fuel cost. This is the fastest way to move fleets across the galaxy.

After using a Jump Gate, there is a cooldown period before it can be used again. Plan your fleet transfers around this cooldown. You cannot transfer resources through the Jump Gate — only ships.

The Jump Gate fundamentally changes fleet mobility. Instead of spending hours flying between planets, you can instantly reposition your fleet to wherever it is needed most. This is invaluable for responding to attacks on distant planets or launching surprise attacks from unexpected positions.

Tip
Build Jump Gates on your two most strategically important moons (ideally far apart from each other). This gives you the ability to instantly move your fleet across the galaxy, making you much harder to predict and much faster to respond to threats.

Why Moons Are Essential

Moons provide three irreplaceable strategic advantages that define endgame play:

Phalanx Immunity
Fleets departing from a moon cannot be detected by enemy Sensor Phalanx scans. If you fleetsave from your moon, no one can see when your fleet will return. This makes moon-based fleetsaving the safest form of fleet protection in the game.
Safe Fleetsaving
Combined with Phalanx immunity, moons are the ideal fleetsave origin. Deploy your fleet from your moon and even the most skilled attacker with a maxed Phalanx cannot determine your fleet return time. Your fleet is truly invisible while in transit from a moon.
Instant Fleet Mobility
The Jump Gate allows instant fleet transfer between moons with no fuel cost. You can defend a distant planet by instantly jumping your fleet there, or launch a surprise attack from a moon the enemy did not expect. This strategic mobility is game-changing.

Moonshot Strategy

A "moonshot" is the deliberate creation of a moon by arranging a battle with enough debris. Since moons are so valuable, players coordinate with allies (or alternate accounts, where allowed) to crash fleets together and create the debris needed for a moon.

To perform a moonshot, calculate the exact number of cheap ships (usually Light Fighters or Small Cargos) needed to generate the desired debris amount. For a 20% chance (maximum), you need 2,000,000 total debris, which requires destroying ships worth approximately 6,700,000 in combined Titanium and Graphene.

Coordinate with your ally: one player attacks with their fleet, the other defends with exactly the right number of sacrificial ships. The battle destroys the ships, creates the debris, and with luck, a moon appears.

Warning!
Moonshots are expensive and not guaranteed. Even at 20% chance, you may need multiple attempts. Coordinate carefully with your ally to minimize wasted resources. Always calculate the exact ship counts before executing a moonshot.

Moon Destruction

Moons can be destroyed by sending Death Stars on a Moon Destruction mission. The chance of success depends on the moon size relative to the number of Death Stars sent. Larger moons are harder to destroy.

If the moon destruction attempt succeeds, the moon and all buildings on it are permanently destroyed. If it fails, there is a chance the attacking Death Stars are destroyed instead. Moon destruction is high-risk, high-reward.

Warning!
Losing a moon is devastating — you lose all buildings (including Phalanx and Jump Gate), all fleet and resources on the moon, and the Phalanx immunity it provided. Protect your moon with defense to discourage moon destruction attempts.

Moon Tips

Get a Moon on Your Main Planet
Your highest priority moon should be on your main planet — the one with the most resources and fleet. Moon-based fleetsaving from your main planet makes your most valuable assets invisible to Phalanx scanning. Coordinate a moonshot as soon as possible.
Build Phalanx for Offensive Intelligence
If you are an aggressive player, the Sensor Phalanx is your most valuable tool. Scan targets before attacking, time your strikes against returning fleetsaves, and identify unprotected fleets. A high-level Phalanx covers dozens of systems.
Jump Gate Changes Everything
Once you have Jump Gates on two moons, your fleet mobility increases dramatically. You can respond to attacks across the galaxy in seconds instead of hours. This changes how you play the game and makes you a much more dangerous opponent.

Frequently Asked Questions

You can have one moon per planet slot. If you have 9 planets, you could potentially have 9 moons. Each moon is independent with its own buildings and fields.

Moons support Lunar Base, Sensor Phalanx, Jump Gate, and some basic resource/utility buildings. You cannot build mines, research labs, or shipyards on moons. All ship construction must happen on planets.

No. The Sensor Phalanx can only scan planets, not moons. This is the fundamental strategic advantage of moons — fleet movements from moons are invisible to Phalanx scanning.

Build defenses on your moon to make moon destruction attempts costly. The attacker must send Death Stars, and if the attempt fails, they risk losing those expensive ships. Strong defense deters most moon destruction attempts.

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