Game Guide
Learn to Play Age of Space - Complete beginner's guide to Age of Space. Learn how to build, attack, spy, colonize, and dominate the galaxy!
Moons
Moons are the most strategically valuable celestial bodies in Age of Space. Created from battle debris, they provide three game-changing advantages: immunity to Sensor Phalanx scanning (making your fleet movements invisible), the Sensor Phalanx building (letting you track enemy fleet movements), and the Jump Gate (instant fleet transfer between moons). This chapter covers how moons are created, all three moon buildings, moon advantages, the moonshot technique for deliberately creating moons, and moon destruction mechanics.
How Moons Are Created
Moons are created from battle debris. When a battle produces a large enough debris field, there is a chance that the debris will coalesce into a moon orbiting the planet where the battle took place. This is the only way to obtain a moon — you cannot build or buy one.
The chance of moon creation depends on the total amount of resources in the debris field. Larger battles with more destroyed ships produce larger debris fields and higher moon chances.
Moon Buildings
Moons have three unique buildings not available on planets. Each serves a critical strategic purpose:
| Building | Function | Key Detail |
|---|---|---|
| Lunar Base | Provides building fields on the moon. Without it, you cannot build anything else on the moon. | Each level adds more fields. Build this first. |
| Sensor Phalanx | Scans a target planet to reveal all fleet movements to and from it. | Range increases with level. Costs Deuterium per scan. |
| Jump Gate | Instantly transfers your fleet between two of your moons. No fuel cost. | Requires Jump Gate on both moons. Has a cooldown timer. |
The Sensor Phalanx
The Sensor Phalanx is one of the most powerful intelligence tools in the game. By scanning a target planet (not a moon), you can see all fleet movements going to and from that planet: the fleet composition, mission type, arrival time, and origin. This lets you time attacks perfectly against returning fleetsaves.
The range of the Phalanx increases with each level. Higher levels let you scan planets further away from your moon, expanding your intelligence coverage across the galaxy.
The Jump Gate
The Jump Gate allows you to transfer your entire fleet instantly between two of your moons that both have Jump Gates built. The transfer is instantaneous — zero travel time and zero fuel cost. This is the fastest way to move fleets across the galaxy.
After using a Jump Gate, there is a cooldown period before it can be used again. Plan your fleet transfers around this cooldown. You cannot transfer resources through the Jump Gate — only ships.
The Jump Gate fundamentally changes fleet mobility. Instead of spending hours flying between planets, you can instantly reposition your fleet to wherever it is needed most. This is invaluable for responding to attacks on distant planets or launching surprise attacks from unexpected positions.
Why Moons Are Essential
Moons provide three irreplaceable strategic advantages that define endgame play:
Moonshot Strategy
A "moonshot" is the deliberate creation of a moon by arranging a battle with enough debris. Since moons are so valuable, players coordinate with allies (or alternate accounts, where allowed) to crash fleets together and create the debris needed for a moon.
To perform a moonshot, calculate the exact number of cheap ships (usually Light Fighters or Small Cargos) needed to generate the desired debris amount. For a 20% chance (maximum), you need 2,000,000 total debris, which requires destroying ships worth approximately 6,700,000 in combined Titanium and Graphene.
Coordinate with your ally: one player attacks with their fleet, the other defends with exactly the right number of sacrificial ships. The battle destroys the ships, creates the debris, and with luck, a moon appears.
Moon Destruction
Moons can be destroyed by sending Death Stars on a Moon Destruction mission. The chance of success depends on the moon size relative to the number of Death Stars sent. Larger moons are harder to destroy.
If the moon destruction attempt succeeds, the moon and all buildings on it are permanently destroyed. If it fails, there is a chance the attacking Death Stars are destroyed instead. Moon destruction is high-risk, high-reward.